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Adobe Photoshop CS5
Macintosh, Microsoft Windows
In the article, “Bend and twist your images to perfection with CS5’s new Puppet Warp command” in this issue of Inside Photoshop, we explain how to use the Puppet Warp command. And as shown in Figure A, you have plenty of options on the tool Options bar to customize this command. We’ll go through these options from left to right.
The Mode pop-up menu offers three options: Rigid, Normal, and Distort. These options control how elastic and flexible your mesh is. The Rigid option will keep the object fairly close to its true shape and form, while the Distort option will cause your image to change shape dramatically as you drag the pins. The default Normal setting is the middle of the road option between these two.
The Density pop-up menu offers three options: Fewer Points, Normal, More Points. The default Normal option will add a mesh to your image with a set amount of mesh points. Choosing Fewer Points applies a mesh with fewer points spaced farther apart, and choosing More Points applies a mesh with more points closer together, as shown in Figure B.